![call of duty blackout call of duty blackout](https://9to5toys.com/wp-content/uploads/sites/5/2019/04/Call-of-Duty-Black-Ops-4-Blackout-Alcatraz-Map.jpg)
Areas such as Nuketown Island, Firing Range, and Raid. With the return of the map, famous Treyarch hotspots also feature alongside. Given as an option on the main menu screen, Blackout is now fully available to play on Mobile. Fighting on foot or traveling by vehicle, Blackout keeps the player on their toes frequently. Players start in aircraft flying overhead and jump into a map with an ever-shrinking circle of poisonous gas, looting and scavenging weapons and armor to be the last man standing amongst other enemies of the surrounding landscape. Before Warzone was even released worldwide, Blackout was Activision’s first major attempt at the Battle Royale formula and its return is definitely a welcomed one for fans.īlackout is an original Battle Royale mode developed by Activision, first appearing in 2018 as part of Treyarch’s fourth rendition of the Black Op’s series. Treyarch’s rendition has now found its way to Call Of Duty: Mobile’s Season 8 update, celebrating the mobile games’ second anniversary on devices. I hoped Blackout would be similarly daring, and it’s not at all.In the latest seasonal update, Call Of Duty: Mobile is adding the first-ever Battle Royale map from Call Of Duty: Black Ops 4’s Blackout mode. Blackout is bland, and while there’s certainly room for a big-budget studio to do “ PUBG without the jank” I still wish they’d gone a step further, especially with this year’s Zombies mode tackling weird time travel stuff like the Titanic and Ancient Rome. It has a definite aesthetic, one that sets it apart from the rest of the battle royale contenders. It looks like PUBG.Īs I said up top, I’m not a big fan of Fortnite-but I love that Fortnite came into its own. You can go to “Nuketown Island” for instance, and if you squint you might be like “Oh yeah, I guess this layout is similar to Nuketown.” But it doesn’t look like Nuketown. Instead it’s more of an inspired-by situation. I pictured that quite literally, like the bright plasticky suburbs of Nuketown would transition straight into the Cuban beachfront of Villa, and from there into the lush undergrowth of the Jungle map or something.
![call of duty blackout call of duty blackout](https://www.callofduty.com/content/dam/atvi/activision/atvi-touchui/blog/callofduty/feature/bo4-free-trial-feature.jpg)
When Treyarch first started talking about Blackout, the part that piqued my interest was when they discussed smashing up iconic Black Ops maps into one huge battle royale zone. Various grenade types are most often, but there’s also some sort of sonic barricade I’m interested in experimenting with more. You also have an entire slot for gear, with some interesting options. “X” lets you use healing items for instance, and as a result I’ve noticed a lot more instances where people heal up in the middle of a tense firefight, ducking behind cover to apply bandages or pop some pills. Hotkeys also make me more likely to use some of the secondary systems in Blackout. The vacuuming-up-gear part of each match flows a lot better as a result. Best of all, attachments you pick up automatically snap to whatever weapon you have equipped. Blackout simplifies the process, with an oversized interface that’s easier to parse at a glance. Even with a mouse and keyboard, PUBG’s inventory management is a tedious chore. Almost every aspect is refined in some way, though my favorite is by far the inventory. In general it’s a much smoother experience though. It’s PUBG without all the PUBG jank, a take on the same ideas executed by a team with a lot of multiplayer experience. That said, Call of Duty feels like the better game to me. Call of Duty: Black Ops IIII – BlackoutĪnd hey, I’m sure some contingent will continue playing PUBG. Call of Duty is responsive in a way PUBG has never, ever been-and honestly in a way PUBG might find anathema to its ultra-realistic, Arma-based trappings. Aiming feels snappy, sprinting feels snappy, going prone feels snappy.
![call of duty blackout call of duty blackout](https://www.callofduty.com/content/dam/atvi/callofduty/cod-touchui/blog/hero/bocw/BOCW-Standoff-Guide-TOUT.jpg)
Blackout takes the usual framework and expands it six-fold without losing its technical edge. Whatever else you might say about Call of Duty, its multiplayer is usually rock-solid.
![call of duty blackout call of duty blackout](https://gameranx.com/wp-content/uploads/2018/09/Call-of-Duty-Black-Ops-4-Beta-Footage-1-2018-09-10-14-06-36.mp4_004696040-1024x576.jpg)
It feels like a Call of Duty match on a grand scale, and that’s about the highest compliment I can give. It’s amazing, for instance, to see players leap out of the helicopters at the beginning of a match and streak towards the ground without doing that weird judder-readjust-judder-readjust rubberbanding motion I grew accustomed to in PUBG. But what I’ve played has been perfectly smooth, at least on my end. It’s hard to know for sure without running a more in-depth network test, and I haven’t had the time or inclination to do so yet. Blackout is an 80-person mode, and as far as I can tell it runs flawlessly.